The primary game type features the following game play: as arrows scroll upwards on the screen, they meet a normally stationary set of target arrows. When they do, the player presses the corresponding arrows on their keyboard or dance mat. We’ll occasionally send you account related emails.The moving arrows meet the targets based on the beat of the song. Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.īy clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. GitHub is home to over 36 million developers working together to host and review code, manage projects, and build software together.Sign up New issue -ExportLuaInformation - Exports Lua documentation to Lua.xml.īasic Engine Info Charting Help Theming Help Programming Help Join GitHub today.-language=lang - Sets the language to use.-theme='themename' - Sets the theme to use.StepMania accepts a number of command line arguments. We devs know way too much detailed technical stuff and it's hard to pick up what people actually want to know - so any requests for documentation are really welcomed. The docs need a TON of work! Please ask on the forums and suggest anything you think should be in here. StepMania can also be used with dance game cabinets, and has been used as the basis for several major commercial products including Pump it Up Infinity and Step Maniax. It was originally developed as a simulator of Konami's arcade game series Dance Dance Revolution. StepMania is a cross-platform rhythm video game and engine. It is customizable with user-made add-ons such as themes, and provides an integrated editor for creating your own simfiles. It supports common key-based rhythm game formats (including 4-panel and 5-panel dance games among others), as well as keyboard and dance pad controllers. StepMania is a free and open source, cross-platform rhythm game.
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